Player: init engine
Direct3D:
    Version:  Direct3D 9.0c [atiumdag.dll 8.14.10.685]
    Renderer: ATI Radeon HD 4800 Series 
    Vendor:   ATI
    VRAM:     512 MB
desktop: 1920x1200 59Hz; virtual: 1920x1200 at 0,0
              Total Object count 6424 (Before unload 5107)
         Destroying object immediately is not permitted during physics trigger and contact callbacks. You must use Destroy instead.
UnityEngine.Object:DestroyImmediate(Object, Boolean)
UnityEngine.Object:DestroyImmediate(Object, Boolean)
UnityEngine.Object:DestroyImmediate(Object)
GlowEffect:OnDisable()
UnityEngine.Behaviour:set_enabled(Boolean)
UnityEngine.Behaviour:set_enabled(Boolean)
Game:Win()
Game:WinPlayer(Int32)
PlayerControls:OnHitTrigger(Collider)
Mover:OnTriggerEnter(Collider)

[..\..\Runtime\Mono\MonoExportUtility.cpp line 572] 
(Filename: ..\..\Runtime\Mono\MonoExportUtility.cpp Line: 572)

Destroying object immediately is not permitted during physics trigger and contact callbacks. You must use Destroy instead.
UnityEngine.Object:DestroyImmediate(Object, Boolean)
UnityEngine.Object:DestroyImmediate(Object, Boolean)
UnityEngine.Object:DestroyImmediate(Object)
GlowEffect:OnDisable()
UnityEngine.Behaviour:set_enabled(Boolean)
UnityEngine.Behaviour:set_enabled(Boolean)
Game:Win()
Game:WinPlayer(Int32)
PlayerControls:OnHitTrigger(Collider)
Mover:OnTriggerEnter(Collider)

[..\..\Runtime\Mono\MonoExportUtility.cpp line 572] 
(Filename: ..\..\Runtime\Mono\MonoExportUtility.cpp Line: 572)

Destroying object immediately is not permitted during physics trigger and contact callbacks. You must use Destroy instead.
UnityEngine.Object:DestroyImmediate(Object, Boolean)
UnityEngine.Object:DestroyImmediate(Object, Boolean)
UnityEngine.Object:DestroyImmediate(Object)
GlowEffect:OnDisable()
UnityEngine.Behaviour:set_enabled(Boolean)
UnityEngine.Behaviour:set_enabled(Boolean)
Game:Win()
Game:WinPlayer(Int32)
PlayerControls:OnHitTrigger(Collider)
Mover:OnTriggerEnter(Collider)

[..\..\Runtime\Mono\MonoExportUtility.cpp line 572] 
(Filename: ..\..\Runtime\Mono\MonoExportUtility.cpp Line: 572)

Destroying object immediately is not permitted during physics trigger and contact callbacks. You must use Destroy instead.
UnityEngine.Object:DestroyImmediate(Object, Boolean)
UnityEngine.Object:DestroyImmediate(Object, Boolean)
UnityEngine.Object:DestroyImmediate(Object)
GlowEffect:OnDisable()
UnityEngine.Behaviour:set_enabled(Boolean)
UnityEngine.Behaviour:set_enabled(Boolean)
Game:Win()
Game:WinPlayer(Int32)
PlayerControls:OnHitTrigger(Collider)
Mover:OnTriggerEnter(Collider)

[..\..\Runtime\Mono\MonoExportUtility.cpp line 572] 
(Filename: ..\..\Runtime\Mono\MonoExportUtility.cpp Line: 572)

Destroying object immediately is not permitted during physics trigger and contact callbacks. You must use Destroy instead.
UnityEngine.Object:DestroyImmediate(Object, Boolean)
UnityEngine.Object:DestroyImmediate(Object, Boolean)
UnityEngine.Object:DestroyImmediate(Object)
GlowEffect:OnDisable()
UnityEngine.Behaviour:set_enabled(Boolean)
UnityEngine.Behaviour:set_enabled(Boolean)
Game:Win()
Game:WinPlayer(Int32)
PlayerControls:OnHitTrigger(Collider)
Mover:OnTriggerEnter(Collider)

[..\..\Runtime\Mono\MonoExportUtility.cpp line 572] 
(Filename: ..\..\Runtime\Mono\MonoExportUtility.cpp Line: 572)

currentlevel = 1
UnityEngine.Debug:Log(Object)
PlayerProfile:CheckLevel()
LevelUpMenu:UpdatePlayer()
LevelUpMenu:SetupPlayer()
LevelUpMenu:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

current XP = 1000
UnityEngine.Debug:Log(Object)
PlayerProfile:CheckLevel()
LevelUpMenu:UpdatePlayer()
LevelUpMenu:SetupPlayer()
LevelUpMenu:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

current level xp = 100
UnityEngine.Debug:Log(Object)
PlayerProfile:CheckLevel()
LevelUpMenu:UpdatePlayer()
LevelUpMenu:SetupPlayer()
LevelUpMenu:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

currentlevel = 2
UnityEngine.Debug:Log(Object)
PlayerProfile:CheckLevel()
LevelUpMenu:UpdatePlayer()
LevelUpMenu:SetupPlayer()
LevelUpMenu:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

current XP = 1000
UnityEngine.Debug:Log(Object)
PlayerProfile:CheckLevel()
LevelUpMenu:UpdatePlayer()
LevelUpMenu:SetupPlayer()
LevelUpMenu:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

current level xp = 1000
UnityEngine.Debug:Log(Object)
PlayerProfile:CheckLevel()
LevelUpMenu:UpdatePlayer()
LevelUpMenu:SetupPlayer()
LevelUpMenu:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

unlocking chargeability(177)
UnityEngine.Debug:Log(Object)
PlayerProfile:UnlockAbility(Stats)
PlayerProfile:BuyRank(String, String)
HorizontalList:BuyRank()
LevelUpMenu:MainUpdate()
LevelUpMenu:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

unlocking comboability(176)
UnityEngine.Debug:Log(Object)
PlayerProfile:UnlockAbility(Stats)
PlayerProfile:BuyRank(String, String)
HorizontalList:BuyRank()
LevelUpMenu:MainUpdate()
LevelUpMenu:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

  Total Object count 5152 (Before unload 3509)
 no menu to destroy!
UnityEngine.Debug:Log(Object)
Game:DestroyPauseMenu()
Game:LaunchPauseMenu(Int32)
PlayerControls:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Game ended at 128.2863
UnityEngine.Debug:Log(Object)
Globals:Shutdown()
QuitEvent:Run(Int32, Single)
MenuEvent:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Cleanup player
